- Base ideas/concepts on sorting out the queues on busy days.
- Need to make more from the outside that there is a gift shop within which passers by are welcome to pop in. Find a supplier af an led sign which says gifts to install.
- According to Dinosaur Isle's bench marking with other museums the shop doesn't do very well on income per meter square of the shop, maybe look into redesigning the shop floor to help this.
- Spinners were placed on the landing this year as an extension of the shop and to create more interest, the effect they had on sales is an interesting concept that could be extended.
- "I went to a seminar were the speaker said if you present some stock to the visitor just before they go into the museum and they see it again when they leave they are more likely to buy it." Keep this in mind when designing.
- Look into storage for quick restock at busy times.
- Lighting might be something to look at seeing as the shop burns more than 3 kilowatts per hour at a significant cost.
- Freshen up the decoration but try to keep to the Dinosaur Isle colours (orange, yellow, green, black.) and think about the use of the museum logo within the design.
Tuesday 25 October 2011
Meeting with Dinosaur Isle manager
After meeting with Peter, the manager of the museum, I have more detailed tasks to carry out in this project:
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